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	<title>Peter Wooley&#039;s Blog &#187; fantasyspeedmetal</title>
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	<description>Learning Design, Usability &#38; Programming as best I can.</description>
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		<title>Top Game Picks of 2007</title>
		<link>http://blog.peterwooley.com/2009/08/top-game-picks-of-2007/</link>
		<comments>http://blog.peterwooley.com/2009/08/top-game-picks-of-2007/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 18:10:48 +0000</pubDate>
		<dc:creator>Peter Wooley</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[fantasyspeedmetal]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gh3]]></category>
		<category><![CDATA[guitarhero]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[My Top Picks may be a little late (2007 was so last last year), but my research of these items really went all the way up to end of 2007. I began writing this article in December of 2007, but finally finished it here in the second half of 2009. Best PC Game: Portal Portal, [...]]]></description>
			<content:encoded><![CDATA[<p>My Top Picks may be a little late (2007 was <em>so</em> last <em>last</em> year), but my research of these items really went all the way up to end of 2007. I began writing this article in December of 2007, but finally finished it here in the second half of 2009.</p>
<h3>Best PC Game: <a href="http://orange.half-life2.com/portal.html">Portal</a><img class="alignright size-full wp-image-472" title="Portal Box Art" src="http://blog.peterwooley.com/wp-content/uploads/2009/08/Portal_standalonebox.jpg" alt="Portal_standalonebox" width="256" height="360" /></h3>
<p>Portal, released by Valve Software and bundled in <a href="http://orange.half-life2.com/">The Orange Box</a>, has been a source of several late nights. This puzzle-gone-wild game takes game mechanics as they have been and shoots a hole right through &#8216;em. The one astonishing feature that makes this game incredible is in its title, the magic of <em>portals</em>. Armed with a gun capable of shooting two connected portals, you can fire one portal onto a wall next to you and one in the ceiling high above you and when you run into the portal next to you, you&#8217;ll come out of the portal above you and fall to the ground. It&#8217;s a fairly simple idea that becomes complex <em>quickly</em>, both in the physics of the portals themselves, as well as the mind-bending solutions to the puzzles.</p>
<p>When I first heard about a team of students who hacked the Source engine to create <em>Portal</em>, I was more than a little interested. Once I saw the concept implemented in an early version of the game, I knew it was something awesome, possibly novel to video game-dom. Upon seeing it, I <em>had</em> to get to the bottom of how it was done. While I gave up much quicker than I should have back then, the developers gave me a treat, as developer commentary was included in the game that overlays narration by the developers and graphic enhancements to explain concepts as you play through the game. I can&#8217;t say I could code the thing myself, but I have an understanding of how the portals work and am still as mystified by them as I was before.</p>
<p>Someday, I&#8217;d love to <a href="http://www.youtube.com/watch?v=gKg3TUPQ8Sg">see the gun integrated into Half-Life</a>.</p>
<h3>Best Wii Game: <a href="http://en.wikipedia.org/wiki/Guitar_Hero_III:_Legends_of_Rock">Guitar Hero III: Legends of Rock</a><img class="alignright size-full wp-image-476" title="Guitar Hero III: Legends of Rock Box Art" src="http://blog.peterwooley.com/wp-content/uploads/2009/08/gh3.png" alt="Guitar Hero III: Legends of Rock Box Art" width="256" height="361" /></h3>
<p>I know, I know, Super Mario Galaxy <em>was</em> the Game of the Year, and I do love it, but Guitar Hero 3: Legends of Rock for the Wii provides such an emotional high when you rock out on your guitar controller and become one with the song. There is literally a moment, when you&#8217;re playing a song that&#8217;s a real challenge, where the song seems to slow down and the colored notes seem connected to your fingers.</p>
<p>The Easy, Medium &amp; Hard modes offer a pretty gradual learning curve, which fit my play style as well as that of my wife, sister-in-law, brother-in-law, other brother-in-law, and even father-in-law. Expert, on the other hand, was a real challenge. I still remember the moment I beat Slow Ride—the first song in Expert—standing in the living room of Kara&#8217;s parent&#8217;s house, lights off, not expecting to make it through the final solo. Somehow, perhaps magically, I beat it with 3 stars. While I continued through Expert mode and beat a few of the sets, beating Slow Ride I&#8217;ve yet to beat <a href="http://www.dailymotion.com/video/kziuF5v0nYoQSknZ3e">Through the Fire and Flames on Expert</a> and assert my claim as the true Guitar Hero.</p>
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